that way the PCs could interrupt the ritual, and if they fail, then the "new hag" would be a lot easier to kill and would be a minor nuisance compared to the other two full hags. Somehow, I’d gotten it into my head that sea hags were the heavies of the terrestrial hag family, but I was dead wrong on that—at CR 4, they’re actually quite weak. You can make them stupidly OP as a whole so long as you telegraph that they're too powerful to defeat at once. If a hag polymorphed one of her sisters, would she be limited to CR 5 beasts or CR 7 ones? Sea hags are CR 2 (CR 4 in a coven). If it is destroyed, each coven member takes 3d10 psychic damage and is Blinded for 24 hours. Mythic Coven Magic (Su) A hag coven containing a mythic winter hag may cooperatively cast the mythic spell version of any available coven spells. Evil Eye (Su) Three times per day, a sea hag can cast her dire gaze upon any single creature within 30 feet. A hag eye has AC 10, 1 hit point, and darkvision with a radius of 60 feet. Depends on how min-max-y they are, yeah i gotcha. Despite their decrepit appearance, they were surprisingly agile and supernaturally strong. Olive Stillwater was a sea hag running a run-down shop in Skullport. Dashilla is a Sea Fury who inhabits the Lucidian Ocean. Sea hags form covens similar to other hags, but their aquatic nature generally keeps them from forming mixed covens. A green hag that is part of a coven (see the "Hag Covens" sidebar) has a challenge rating of 5 (1,800 XP). Some hags mk] \\a å]j]fl fYe]k af \\a å]j]fl _mak]k$ Zml kladd hj]^]j their original name as their favorite. A hag in the coven can take an action to see what the hag eye sees if the hag eye is on the same plane of existence. A hag in the coven can take an action to see what the hag eye sees if the hag eye is on the same plane of existence. Three Hags Rock in the Linnorm Kingdom of the Ironbound Archipelago has long been rumoured to harbour sea hags in some of its caves though no one has survived to confirm this. A hag in the coven can take an action to see what the hag eye sees if the hag eye is on the same plane of existence. If it is destroyed, each coven member takes 3d10 psychic damage and is blinded for 24 hours. My party just had a 4 man TPK on their level 7 characters against 3 hags, they failed their frighten save and failed the save to avoid their "death glare" that puts them to 0 HP, so 3 went down, the last got polymophed and killed. Maybe drop the DC of the hags' abilities by 1 each? A Hag Eye has AC 10, 1 hit point, and Darkvision with a radius of 60 feet. AUGUST 2020 Report and SEPTEMBER Forecast. If it is destroyed, each coven member takes 3d10 psychic damage and is blinded for 24 hours. Press J to jump to the feed. However, each of the hags continues to desire more personal power. They derive joy from bringing people low and seeing hope turn into despair, not just for individuals but also for whole nations. Organization solitary or coven (3 hags of any kind) Treasure standard. Her lair is located within the Swavain Islands region of the Menagerie Coast, in a place known as the Diver's Grave. Sea hags are usually solitary but sometimes gather together in covens of three hags of any type. As an NPC, Dashilla is played by Matthew Mercer. And that was even without using 3x lightning bolt in 1 round. The problem is their death gaze, you don't want them to fumble one or two rolls at the beginning of combat and get completely fucked over. Now, the DMG has some very specific rules for … In the case of a shoreline-dwelling green hag (often a green hag who dwells in a saltmarsh or other coastal swampland), a coven often consists of two sea hags who look to the green hag as their mother and leader. Although a sea hag can hide her true form under a veil of illusion, the hag is cursed to forever appear ugly. A coven is made up of hags of any type, all of whom are equals within the group. Sounds like a good way to soften up a coven before and attack. Her illusory form appears haggard at best. A sea hag is about the same height and weight as a female human. In the case of a shoreline-dwelling green hag (often a green hag who dwells in a saltmarsh or other coastal swampland), a coven often consists of two sea hags who look to the green hag as their mother and leader. Roll20 uses cookies to improve your experience on our site. Okay, so basically probably do a bit of nerfing but not too much. 1 year ago. Is a coven of sea hags too much for a party of 5 lvl 4s? They also help us understand how our site is being used. Not all of the coven have to be the same kind of hag or even hags at all. ... Sea hags are CR 2 (CR 4 in a coven). I would recommend maybe scaling down the spell slots and available spells (maybe only 4th level spells) but aside from that you should be good. Covens. i was thinking that the hags don't really have a reason to fight the players at first, so they wouldn't resort to violence unless they had to. Organization solitary, family (1 hag and 1d3 freshwater merrow), or coven (3 hags of any kind) Treasure standard. A coven is made up of hags of any type, all of whom are equals within the group. The polymorph spell that hags gain access to as part of a coven can turn a creature into a beast of the same Challenge as they are. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. Appendix [edit | edit source] what i just thought of is maybe they are "healing" the wife by turning her into a hag herself. In the case of a shoreline-dwelling Green Hag (often a Green Hag who dwells in a saltmarsh or other coastal swampland), a coven often consists of two sea hags who look to the Green Hag as their mother and leader. Your patron is a collaboration made up of three hags creating a coven. A hag eye has AC 10, 1 hit point, and darkvision with a radius of 60 feet. A Hag Eye has AC 10, 1 hit point, and Darkvision with a radius of 60 feet. Don't forget that whilst within 30ft of each other each member of the Coven gets the spells listed under Shared Spellcasting, casting as a 12th level spellcaster.That bumps even the lowly Sea Hag up to a much greater challenge when it comes to … Sea Hag coven is CR 4 and for your party description that falls under an easy encounter. In addition to that, sea hags have a death stare (DC 11 WIS save or drop to 0 hit points) and can change their appearance. Hags (MM, 176) discusses how and when a group of three hags will form a coven: When hags must work together, they form covens, in spite of their selfish natures. On a failed save, the creature is frightened for 1 minute. probably try to get them to go away be deal or intimidation first, Sea Hag coven is CR 4 and for your party description that falls under an easy encounter.Green hag coven is CR 5 - medium for your partyNight hag coven is CR 7 - deadly for your party. However they are reasonably squishy like all bosses. A sea hag that is part of a coven (see the "Hag Covens" sidebar) has a challenge rating of 4 (1,100 XP). That means the encounter is worth 5,800 XP. Special Abilities. A night hag alone is CR 5, a night hag in a coven is considered CR 7. On Golarion. The Hag Coven. Eventually the PCs will (probably) encounter the hag coven. Traits Amphibious: The hag can breathe air and water. On Social Media: Roll20® is a Registered Trademark of The Orr Group, LLC. A hag in the coven can take an action to see what the Hag Eye sees if the Hag Eye is on the same plane of existence. Evil Eye (Su) Three times per day, a sea hag can cast her dire gaze upon any single creature within 30 feet. I'm not the best person to ask, so i may be wrong, but it seems fine to me. All coven spell-like abilities function at CL 9th (or at the highest CL available to the most powerful hag in the coven). A hag eye has AC 10, 1 hit point, and darkvision with a radius of 60 feet.
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